
DragonForce
Genres
Top Brand Affinity
Highest overlapping lifestyle brand
2,028,401
Social Media Followers
00:00:00
Hours Airplay
Scores
Biography
Formed after a chance meeting through a classified ad, DragonForce continues to push boundaries with their upcoming album release and world tour. Their latest album, "Warped Speed Warriors," set for release on March 15th, 2024, promises to be a significant milestone in their musical journey.
DragonForce connects with 18-24 & 25-34 audiences and shows durable traction across UNITED STATES, BRAZIL, INDONESIA. With a heavily male (87%) audience, creative can confidently lean into identity and style cues. Content performance peaks on Tiktok, where posts average 42,200 avg views per post; Instagram adds dependable engagement depth. Overlap with Metal Gear Solid, Capcom, Lucasfilm highlights near-term opportunities in streetwear, music platforms, and lifestyle products. The throughline is simple: DragonForce moves culture in the exact lanes many lifestyle marketers need.
Artist Affinity estimates how strongly an artist's audience overlaps with interest in specific brands, products, and categories. It is derived from aggregated social and behavioral signals—who fans follow, save, click, and engage with—normalized across platforms. Higher affinity suggests better partnership fit and higher likelihood that fans will respond positively to branded content or offers. Use it to shortlist natural brand partners and product concepts that feel authentic to the audience. Combine affinity with Connection Strength (ER) and reach to balance fit with impact. Treat affinity as directional—validate with creative tests and small pilots before scaling.
Audience Demographics & Key Stats
Metric | Value | Why It Matters |
---|---|---|
Social Snapshot |
Followers 2,028,401 · Engagements 6,768 · Rate 0.3% Posts 3,201 · Views 71,939 · Avg Likes 6,409 · Avg Comments 227 · Avg Views 71,939 |
Combine reach (followers/views) with ER to size both impact and responsiveness. |
Age Breakdown |
18-24: 47% 25-34: 37% 35-44: 8% 13-17: 4% |
Largest: 18-24 (47%); next: 25-34 (37%) |
Gender Split |
Female: 13% Male: 87% Non-binary/Other: 0% |
Skews male (87%) |
Top Countries |
UNITED STATES (19%) BRAZIL (12%) INDONESIA (12%) MEXICO (5%) UNITED KINGDOM (5%) |
Top regions: UNITED STATES (19%), BRAZIL (12%), INDONESIA (12%) |
Platform Engagement | Instagram: 2,917 avg likes/post · Tiktok: 42,200 avg views/post · Youtube: 29,739 avg views/post | Best reach: Tiktok 42,200 avg views; best engagement: Instagram 2,917 avg likes |
Top Brand Affinities
Metal Gear Solid
Capcom
Lucasfilm
Square Enix
Sennheiser
Fallout
Pro Tools
God of War
World of Warcraft
Final Fantasy
The Last of Us
Resident Evil
Brand | Category | Score |
---|---|---|
Metal Gear Solid | 15.18 | |
Capcom | 11.81 | |
Lucasfilm | 10.37 | |
Square Enix | 9.58 | |
Sennheiser | 9.31 | |
Fallout | 9.18 | |
Pro Tools | 8.94 | |
God of War | 7.98 | |
World of Warcraft | 7.94 | |
Final Fantasy | 7.82 | |
The Last of Us | 7.50 | |
Resident Evil | 7.45 | |
Power Rangers | 7.24 | |
Borderlands | 7.09 | |
Diablo | 6.83 | |
The Witcher | 6.77 | |
Bandai Namco | 6.66 | |
RAZER | 6.37 | |
Mortal Kombat | 6.23 | |
GameStop | 6.23 | |
Sega | 6.00 | |
Columbia Pictures | 5.08 | |
Ableton | 5.01 | |
Monster Beverage | 4.93 | |
Bethesda Softworks | 4.90 | |
Nvidia | 4.89 | |
Gundam | 4.54 | |
Nintendo | 4.48 | |
Ubisoft | 4.43 | |
Pokemon Go | 3.97 | |
Star Wars | 3.80 | |
Spotify Music | 3.77 | |
Activision Blizzard | 3.70 | |
ASUS | 3.54 | |
AMC | 3.41 | |
PlayStation | 3.41 | |
Jack Daniels | 3.36 | |
Transformers | 3.26 | |
Cartoon Network | 3.21 | |
League of Legends | 3.13 | |
Hot Wheels | 3.05 | |
Call of Duty | 2.98 | |
Pokemon | 2.89 | |
HBO | 2.73 | |
MTV | 2.68 | |
Xbox | 2.66 | |
Matrix | 2.64 | |
Marvel Entertainment | 2.59 | |
Counter-Strike | 2.58 | |
WWE | 2.50 |
Official Profiles
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LoginArtist: DragonForce
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Top 10 Songs Played Today
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Total Streams
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Radio Spins (2025-09-10)
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Artist Performace Report
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Estimate Royalties: $0.00 ? $0.00 (+0.00) Royalties measurement are based on average industry payout and may vary by artist
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